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Thread Statistics | Show CCP posts - 51 post(s) |
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CCP Soundwave
C C P C C P Alliance
2500

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Posted - 2013.05.22 14:40:00 -
[1] - Quote
Hey everyone
As of today, the data/relic sites (the old hacking/archaeology) sites have been updated for highsec and lowsec. WeGÇÖre currently working on updating the 0.0 ones, which should be coming within the next 2-3 days.
For now, weGÇÖd love it if you tried our new exploration experience. Grab a ship, head into high sec or low sec and scan some signatures. What weGÇÖre looking for specifically, is stuff like:
- How do you like the look and feel of the new sites? We put in new containers and moved things around.
- How do you like the hacking challenge? What were the results? (what was your strength and coherency, did you win the challenges etc)
- How do you like the new looting mechanic?
Quick note: This thread is the sites/hacking game/loot mechanic. Probe, system scanner feedback etc, is not for this thread.
Also, I think I'll do a few known issues:
- There are some performance issues related to the clouds in some sites
- The 0.0 sites have all the containers on top of each other
Anyway, weGÇÖll be watching the thread for potential changes, thanks guys.
Soundwave
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CCP Soundwave
C C P C C P Alliance
2500

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Posted - 2013.05.22 14:40:00 -
[2] - Quote
Sisi is being updated right now btw. |
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CCP Soundwave
C C P C C P Alliance
2500

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Posted - 2013.05.22 14:48:00 -
[3] - Quote
Salpun wrote:CCP Soundwave wrote:Sisi is being updated right now btw. Did the remirror get deployed today?
Update today, remirror tomorrow! |
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CCP Soundwave
C C P C C P Alliance
2500

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Posted - 2013.05.22 14:50:00 -
[4] - Quote
Omnathious Deninard wrote:The Server says its off line. Is there an ETA for when it will be back up?
40 minutes max I believe (15:30 EVE time) |
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CCP Soundwave
C C P C C P Alliance
2501

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Posted - 2013.05.22 15:12:00 -
[5] - Quote
Sarmatiko wrote:I wonder how COSMOS archeology sites and Epic ark missions that require hacking\archeology will be affected with those changes? I hope developers didn't forget to update loot tables for those old containers.. 
Should be taken care of. The rule of thumb should be if a container has a "vital" component for completion, it will not scatter (and thereby not risk getting stuck), but if a container only contains loot, the scatter mechanic will apply. |
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CCP Soundwave
C C P C C P Alliance
2501

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Posted - 2013.05.22 15:50:00 -
[6] - Quote
Brooks Puuntai wrote:Not very well so far. http://eve-files.com/dl/262592Can is inside station and has a invisible wall keeping me about 7k away. Site is "Decayed Blood Raider Mass Grave".
Filed a bug report, we'll check it out, thanks. |
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CCP Soundwave
C C P C C P Alliance
2501

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Posted - 2013.05.22 15:52:00 -
[7] - Quote
Dax Buchanan wrote:There was a lot of negativity expressed towards the scatter mechanic, the difficulty / player skill required for the hacking game and the loot (ie: junk) released in this thread Has this been addressed?
We've reduced the number of cans and are looking at loot table again. In general though, the scattering and picking up of cans remains. |
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CCP Soundwave
C C P C C P Alliance
2503

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Posted - 2013.05.22 15:59:00 -
[8] - Quote
Omnathious Deninard wrote:CCP Soundwave wrote:Dax Buchanan wrote:There was a lot of negativity expressed towards the scatter mechanic, the difficulty / player skill required for the hacking game and the loot (ie: junk) released in this thread Has this been addressed? We've reduced the number of cans and are looking at loot table again. In general though, the scattering and picking up of cans remains. The loot that I always seem to get is just data sheets, scrap metal, small arms, and electronic parts. Only twice have I gotten an item that is normally found in a Data or Relic site.
Yep, we're going through it again. The value you get from these sites should rival or be slightly above what you're getting today. |
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CCP Soundwave
C C P C C P Alliance
2503

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Posted - 2013.05.22 16:25:00 -
[9] - Quote
Killua Zoldyeck wrote:CCP Soundwave wrote:
Yep, we're going through it again. The value you get from these sites should rival or be slightly above what you're getting today.
That's good to hear. Loot right now is worthless. But there's a great concern from what you just said: "The value should be slightly above of what we're getting today." I'm assuming today means on Tranquillity. Well, please can you clarify it a bit further? The TOTAL loot from a site will be slightly above of the total loot available to a single profession site on tranquillity? Or the PER PERSON loot from an Odyssey site will be slightly above of the total loot available to a single profession site on tranquillity? That's very important. If I bring a friend with the new Odyssey exploration mechanics, we should both get at least rougly as much as a person can currently get on Tranquillity solo. For example, if now in tranquillity I can solo explore a site and get 50mil isk worth of loot, in Odyssey if I bring a friend, on the same site, we should get ~50 mil isk each not total... Because in that way a single person would get HALF what he gets today on Tranquillity, netting a severe nerf on income. Please clarify :) Thanks!
Have you played it after Sisi was deployed today? We've doubled the loot in each site (to account for cans you don't get), added new types (the faction towers are back in) and cut the number of cans in half. This should be in much better shape now (if it's not, we'll continue making changes of course).
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CCP Soundwave
C C P C C P Alliance
2504

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Posted - 2013.05.22 17:00:00 -
[10] - Quote
Omnathious Deninard wrote:Forgive me if I am mistaken, but were all Data and Relic sites supposed to have no rats? Worm Hole Data and Relic Sites still seem to have sleepers.
This should not be the case. Filed a quick bug report and added to the known problems in the OP. |
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CCP Soundwave
C C P C C P Alliance
2508

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Posted - 2013.05.22 21:38:00 -
[11] - Quote
Brooks Puuntai wrote:Killua Zoldyeck wrote:
I hope this is a bug, no NPC should spawn ever. If I fail to hack a can, my punishment is that the can loot is lost forever, not that a NPC comes and forces me to leave the site forever as I'm not able to kill it with a covert ops.
Doesn't seem like a bug. If you fail a hack attempt once it spawns a single rat, if you fail it twice the can blows up. Which the blowing up part is cool. I don't mind the rats personally since it sets some bar especially in low-0.0 sites.
The cans should be empty by default. If you fail a hack, rats will spawn. |
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CCP Soundwave
C C P C C P Alliance
2508

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Posted - 2013.05.22 21:43:00 -
[12] - Quote
Mario delTorres wrote:I think the ammount of spammed cans should be reduced. I just found guritas data site in lowsec. There was 3 data cans. When I've scaned them with cargo scanner: I've got: first and second has only 1 decryptor, third has 1 decryptor and about 40 datainterfaces parts. How many containters are spawned after successful hack? 15? 20? I wasn't count. But if it is 20 there is only 5% chance to catch this one with good loot. Inside other 95% are data sheets, small parts and so on.
Relic sites has a little better. Inside cans are 2-3 kinds of loot, the chance is then better. The best is in nullsec when is 5-6 types of loot in one can.
It should be repaired. I have 2 ideas: 1. An amount of containters spawned after succesful analyzinn should be based on amount of proper loot. 2. As told ew posts above.There shouldn't be worthless loot (data sheet etc), but in every spawned containter should be loot worth of sale. Let it be 1 or 2 cheapest exploration/salvage parts but let it be useful.
I'll have to check tomorrow, but I think they're being reduced by 50%, to 12 as far as I remember. Like I said, I'll check at work tomorrow and post. |
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CCP Soundwave
C C P C C P Alliance
2508

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Posted - 2013.05.22 21:48:00 -
[13] - Quote
Omnathious Deninard wrote:mynnna wrote:sXyphos wrote:I see your point but the loot balance must be very thought over to make it worthwhile.Guess it's decent if u put it that way,constant income with a chance of a jackpot that increases with friends  Well, chance of a jackpot regardless. Better chance of a jackpot with friends. Hope you trust your friends.  Trusting friends is part of the reason that exploration has been mostly a solo gig. The chance for a jackpot is all well and good, but the loot table right now is so crappy a single person cannot make any isk, and we were told a solo explorer should make out with about the same amount if not a little more as currently.
Loot table was doubled and more items were added (cap rigs, faction towers etc). It's more valuable than current TQ. |
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CCP Soundwave
C C P C C P Alliance
2509

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Posted - 2013.05.22 22:19:00 -
[14] - Quote
Omnathious Deninard wrote:CCP Soundwave wrote:Omnathious Deninard wrote:mynnna wrote:sXyphos wrote:I see your point but the loot balance must be very thought over to make it worthwhile.Guess it's decent if u put it that way,constant income with a chance of a jackpot that increases with friends  Well, chance of a jackpot regardless. Better chance of a jackpot with friends. Hope you trust your friends.  Trusting friends is part of the reason that exploration has been mostly a solo gig. The chance for a jackpot is all well and good, but the loot table right now is so crappy a single person cannot make any isk, and we were told a solo explorer should make out with about the same amount if not a little more as currently. Loot table was doubled and more items were added (cap rigs, faction towers etc). It's more valuable than current TQ. Am I doing something wrong then? All I ever seem to get is data sheets, scrap metal, small arms, and electronic parts.
Might be a product of us having 2x the number of cans intended. There should be a Sisi update tomorrow and it should be adressed. Also, there is a scheme to the loot containers (based on name) which should help you once you get that down. |
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CCP Soundwave
C C P C C P Alliance
2512

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Posted - 2013.05.23 11:24:00 -
[15] - Quote
Morning update post!
Changes that will hit Sisi later today:
- The 0.0 sites are now complete and ready to be run. That means weGÇÖre done rejigging the sites and anything not working in terms of GÇ£interior designGÇ¥ should be submitted as a bug report.
- The performance issues with clouds should be taken care of as well. If itGÇÖs not, poke us in this thread, but the site changes deployed later should fix them.
- We are cutting the number of scatter containers in half, while retaining the total loot of a hacking/arch object. This should effectively double your income.
Stuff thatGÇÖs in development and relevant to feedback posted in this thread:
- One of the things weGÇÖve been trying to do is make exploration an actual profession with its own ships, modules etc. Removing the NPCs were a part of that, but re-adding them as a failure mechanic doesnGÇÖt really fit. WeGÇÖre going to take the GÇ£hacking failedGÇ¥ penalty NPC waves out and instead put a dynamic counter for cans in. So for example, a successful hack scatters 12 loot containers, but if you fail the first attempt and youGÇÖre successful on the 2nd, it scatters 14 containers. We feel
this make the profession more coherent.
- WeGÇÖre looking into the scatter container brackets. Anything from increasing size, changing their icons depending on loot category etc is on the board, to make them easier to interact with.
- Sleeper sites will not have their NPCs removed.
WeGÇÖll be in the thread monitoring all day. Thanks for the feedback. |
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CCP Soundwave
C C P C C P Alliance
2515

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Posted - 2013.05.23 12:51:00 -
[16] - Quote
Sylvia Nardieu wrote:CCP Soundwave wrote:
- One of the things weGÇÖve been trying to do is make exploration an actual profession with its own ships, modules etc. Removing the NPCs were a part of that, but re-adding them as a failure mechanic doesnGÇÖt really fit. WeGÇÖre going to take the GÇ£hacking failedGÇ¥ penalty NPC waves out and instead put a dynamic counter for cans in. So for example, a successful hack scatters 12 loot containers, but if you fail the first attempt and youGÇÖre successful on the 2nd, it scatters 14 containers. We feel
this make the profession more coherent.
So basically, the penalty for failure will be same loot in more containers making it harder to catch em all before they despawn? Or was it a typo and you meant that less loot will be scattered?
Same loot, more containers |
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CCP Soundwave
C C P C C P Alliance
2518

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Posted - 2013.05.23 16:10:00 -
[17] - Quote
Sisi about to be taken down for the changes mentioned here:
https://forums.eveonline.com/default.aspx?g=posts&m=3075661#post3075661
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CCP Soundwave
C C P C C P Alliance
2518

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Posted - 2013.05.23 16:17:00 -
[18] - Quote
Manssell wrote:CCP Soundwave wrote:Morning update post!
GǪ.One of the things weGÇÖve been trying to do is make exploration an actual profession with its own ships, modules etc. Removing the NPCs were a part of that, but re-adding them as a failure mechanic doesnGÇÖt really fit. WeGÇÖre going to take the GÇ£hacking failedGÇ¥ penalty NPC waves out and instead put a dynamic counter for cans in. So for example, a successful hack scatters 12 loot containers, but if you fail the first attempt and youGÇÖre successful on the 2nd, it scatters 14 containers. We feel this make the profession more coherent.
While I feel that within the current design this will be a big improvement, it does beg the question of what does this mean when the "new" supposedly fun gameplay mechanic you are adding into this profession, slightly magnified, is in fact the punishment for failure mechanic also?
I don't really mind punishing failure, it's more about what tools you have to do what. When you run missions, you have a combat ship. When you mine, you have a miner. When you do exploration, you should have a fitting ship. Exploration ships shouldn't have the tools combat ships have, but instead have benefits to that profession (like the bonuses to the ships). That doesn't mean there can't be failure mechanic, it just can't be based on something we actively discourage you to carry tools for (combat for example). |
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CCP Soundwave
C C P C C P Alliance
2518

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Posted - 2013.05.23 16:39:00 -
[19] - Quote
It looks like there's still a few issues with the 0.0 container positioning/clouds, we're working on it. |
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CCP Soundwave
C C P C C P Alliance
2519

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Posted - 2013.05.24 09:23:00 -
[20] - Quote
Freyya wrote:I ran into a little snag last night...might be me but did you CCP people forget your own game rules?
Getting into Amarr space with small arms (gotten from exploration) means a small delay at the customs officials... Do you get small arms from Amarr space exploration aswell? Might considder changing the loot to something NOT banned in parts of space....
And yes, you get small arms from Amarr sites.... not quite usefull is it..
Will look into this. |
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CCP Soundwave
C C P C C P Alliance
2519

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Posted - 2013.05.24 09:34:00 -
[21] - Quote
Brooks Puuntai wrote:CCP Soundwave wrote:Freyya wrote:I ran into a little snag last night...might be me but did you CCP people forget your own game rules?
Getting into Amarr space with small arms (gotten from exploration) means a small delay at the customs officials... Do you get small arms from Amarr space exploration aswell? Might considder changing the loot to something NOT banned in parts of space....
And yes, you get small arms from Amarr sites.... not quite usefull is it.. Will look into this. This also applies to secondary faction space, such as Khanid.
Tallest just told me he's taken illegal items out of the loot tables. Should show up soon on Sisi. |
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CCP Soundwave
C C P C C P Alliance
2524

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Posted - 2013.05.27 10:41:00 -
[22] - Quote
I'm finding it a bit too easy atm across all tiers! The one I had the most difficulty with was tier 3 actually. |
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CCP Soundwave
C C P C C P Alliance
2524

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Posted - 2013.05.27 14:20:00 -
[23] - Quote
Johan Toralen wrote:CCP Soundwave wrote:I'm finding it a bit too easy atm across all tiers! The one I had the most difficulty with was tier 3 actually. How can literaly unsolvable minigames (which seems to happen now in about 50% of cases) be too easy? Or are you talking about something else? It's not really clear from your post.
My failure rate across all tiers is less than 30%, with the highest being tier 3. |
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